In this video, learn to use a cylindrical joint in Autodesk Fusion 360 to simulate the movement of a nut and bolt in your models!

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FULL FUSION 360 JOINTS PLAYLIST https://www.youtube.com/watch?v=gGgmA1WZESs&list=PLHEouj-sdEJEdDfqwsiKI2izfYUGHi_Mu

MCMASTER CARR OBJECT IMPORT TUTORIAL https://www.youtube.com/watch?v=45AlAWDhA8o

Joints in Fusion 360 can simulate lots of different kinds of movement. In this case, for example, we need a joint that can simulate both sliding along an axis as well as a rotational movement. This means that we’re going to want to use the cylindrical joint. The cylindrical joint lets you simulate movement along an axis and adds a spin.

This is perfect for a nut and bolt as the nut needs to spin as it works its way along the threads. In addition, we can use joint limits to limit how far along the bolt the nut can go, and motion links to link the movement of the nut to the rotation of the nut to make the object more realistic!